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# 2 10-04-2008 , 04:29 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
technically when rendering, maya just tesselates the nurbs and converts it into polys... it only changes the mesh for the render - it doesn't save the changes made... so i don't see why you can't just keep the nurbs there.


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