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# 1 03-10-2006 , 06:51 AM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Blend shapes question

When using blendshapes in characters for gaming purposes, I'm sure I read somewhere, that this increases the poly count by the number of polys per head per instance is this true? If so how do you in the industry get around this hurdle? Would you compromise the level of polys in the initial model and make only a couple of extreme blend shapes?


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