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# 13 27-05-2008 , 03:21 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I go form a poly cube make a base mech then inpoty into Zbrush sculpt, then export and UV then re-import as a morph target (not too sure if this is the best way, just that the base topology can move when sculpting and mess with the UV's).

I then either texture in Z poly painting/Projection brushing using a combination between Z and PS.

As Jay and Funkey said, getting a nice base mesh is the way to go.


"No pressure, no diamonds" Thomas Carlyle