View Single Post
# 2 12-04-2009 , 03:49 AM
To La Bomb's Avatar
Registered User
Join Date: Oct 2008
Posts: 56
When you add a displacement to maya you need to tweak some of the channels in the attributes since zbrush reads grey differently than maya. Also when you are exporting your displacement from zbrush you want to be on the lowest subd of the mesh


its a good idea to use morph target when you import the geometry just so you know the displacement will fit nicely into the mesh that you import when you go to import it back to maya.