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# 9 27-06-2009 , 07:06 AM
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Join Date: Jan 2009
Posts: 22

Originally posted by NextDesign
Simulations are computationally expensive, and hard to work with. I recommend animating it by hand.

And yes, you can convert the nurbs strands to polys, and then bind the polys to the joints.

I suppose yeah, 'cause the animation isn't exactly going to be feature length (Although SE did animate Sephiroth's hair by hand)

I think I might not use planes though, I might actually make the hair strands 3Dimensional (I know, crazy, but oh well). Like draw the curves, loft them and stuff, but when they're polys, extrude or something, haven't decided yet. But thanks again dude.

I can't believe I forgot SE DO actually use Poly's for hair, I was reading through my Reunion Files again and saw this picture, I cba uploading it, so I just found the same scan on the net. https://blenderartists.org/forum/atta...6&d=1225235262