Good stuff on rendering here - learned how to use a sampler 'Facing Ratio' to map a ramp to the incandescence for the light globe. That light is a point light with raytrace shadows. There are two spots and an ambient, all with raytrace shadows on. I rendered the raytrace at settings of 4 for reflection, refraction and shadow. I think I'll continue working on this for a bit because it's a fun project.
https://www.aliaswavefront.com/en/Tmp...dering_m.html#
Check out the subsurfacescattering on my tongue...
<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>