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# 4 16-07-2003 , 08:37 AM
ereitz's Avatar
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Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Good stuff on rendering here - learned how to use a sampler 'Facing Ratio' to map a ramp to the incandescence for the light globe. That light is a point light with raytrace shadows. There are two spots and an ambient, all with raytrace shadows on. I rendered the raytrace at settings of 4 for reflection, refraction and shadow. I think I'll continue working on this for a bit because it's a fun project.


https://www.aliaswavefront.com/en/Tmp...dering_m.html#

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Check out the subsurfacescattering on my tongue...

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