Thread: textures
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# 2 14-08-2006 , 01:14 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
alpha means empty = transparent. create a checkerFile (black and white) and map it to the transparency channel. create a light with rayTracing shadows. render.


everything starts and ends in the right place at the right time.