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# 2 27-08-2006 , 09:11 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
i think for the first portion of your question, what i would do is render it out in two passes - with two identical curves, but one ending where you want the camera to then pan around, and the other starting at where the camera panning stops...

as far as the second part i'd have to get back to you, but i'm sure you can fiddle with your camera's animation curve in the graph editor.


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