View Single Post
# 1 07-04-2007 , 07:18 AM
Registered User
Join Date: Mar 2007
Posts: 3

Textures render different from shaded mode show

Hi! Trying to map a woodtexture onto a bunch of surfaces in maya - nurbsmodel from rhino. When first applying the material to the surfaces, half the surfaces had the wood running in the right direction - half had it 90 degrees wrong.
Rotated the uvs in the uvtexture editor and it looks just right in the shaded view of the viewport.
But when i render the scene (with either maya render or mental ray) it looks just as wrong as when i first applied the material.
Anyone out there with ideas on how to solve this?