View Single Post
# 6 13-01-2004 , 08:35 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
ok 1.. do a UV snap shot as usual. at high ress. with alaising ticked. 2048x2048. Color UV and background to taste in photoshop and use it as the texture. works in render.

2. use wire data I think is the mel from highend. it creats nurbs cylinders in place of the wires.. it dosn't look as good and slows things down.. especaly for a terntable. works in render.

3. use hardware rendering buffer with wireframe on in your persp view. You can have it do more than one iritation for each frame and get it aniti alaised.. looking for some settings now..

to do..

duplicat the model, rename new object to wireWhatEverName.

on its first tab in attribute editer, open the display section,
drawing overrides sub-section. tick the Enable overrides
check box. tern off shading. pick your color for the wire
hear also.

with the wireWhatEverName still selected start up the sculpt
polygon tool. Have it set to pull.
Set strength to 1. Opacity 1. Max Displacement to .02
(might need ajusting if wires don't show good.. and I
remmeber you model biger in the sean than I do.) and
press flood. this makes the wire object just a little bigger
so it dosn't fight in the sorting buffer with under object.

Open your hardware render buffer. In the attributes of it you
will want multi pass rendering on. something like 9
passes, anti alias polygons on also..
render in that.



This should make a nice smooth wire for you. you will want it to hardware render the original object though so it can block the back faces..

you can use this to render out the wire with the back ground and blocker both black so you can composit on to a render also.