Yep, the last version sucks... Here's a new one: @ Genny - I guess it answers your question? New lighting, simplest so far - 2 point lights and the HDRI. New problem however - the murky glass starts to glow whenever it's lighten. Somebody knows how I can prevent that? Here's the shader for it: and another question: How can I get the background to be out of focus? How about the Fresnel effect BTW? Thanks in advance, Benny