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# 1 13-07-2007 , 01:42 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

UV mapping questions

Hi,

been working through UV mapping tutorials and think I'm getting there. The tutorials are not exhaustive though and leave some parts up to you, so I've got some questions.

1) So far, I have been automapping (generally), then moving and stitching pieces to together, leaving the seam on the inside or least seen area. I've then been relaxing the mesh, and unfolding it (with different parameters for best result) then doing some manual tweaking, using a grid texture as a guide.

Is this a sensible workflow?

2) Is there a way to have the UV textures of different objects on the same UV page (ie, displayed in the same window, so one texture to incorporate both can be created) without combining them into one object? The tutorial has one texture with various details on it (ie body, armour, weapons, ) though it does not instruct me to combine the objects. It does show all the UV maps on the one page though - the only way I can see of doing this is combining the objects.

3) Regarding automatic / planar / cylindrical mapping etc. I understand the difference, but it this only in the creation method? What I mean is, after tweaking and manipulating the mesh, is it applied any differently, or is the difference only in the lay out of the initial mapped mesh?

Any help here would be great, as would any advice or comments not directly related to the questions above.

regards,

gubar