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# 2 21-07-2017 , 08:03 AM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
I have had this in the past and I think it was due to the Diffuse being set to 0.8 by default with the shader (Blinn>Common Material Attributes > Diffuse) - Setting this to 1 should fix it for you.