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# 2 22-01-2008 , 09:03 PM
Subscriber
Join Date: Sep 2006
Location: Cumbria, UK
Posts: 61
Hi, i found this way that was pretty simple.
If you create a sphere, delete the bottom half and scale it up so that it covers your scene. Apply a lambert shader and a ramp texture to it. Give the ramp 4 color divisions (I think i used dark blue, light blue, white and light blue from the top).

To get a cloud type effect you can add a fractal to the ramp colours. increase either the u or v to strech the fractal horizontally. there you go. Just play around with the settings.

This is something i did a while ago with this sky effect

Hope it helps

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