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# 2 07-11-2003 , 04:40 AM
dave_baer's Avatar
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Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
That's weird. I've had geometry cancel out on me when applying textures, but then I just reapply the inital shader and it fixes it. Whatever your problem is, it has to do with the textures not your video card.

Try deleteing al history on the eyes and head. If you reapply the default shader to the eyes does the problem go away? If so, then check your textures. What file extention are you using? JPG, TGA, TIFF? Generally, I make all my textures TGA (targa). JPGs give funny results sometimes. Even the ones that work at first tend to cause problems later. Don't know why exactly, but they do.

Let us know if any of that helps.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu