Thread: MEL script help
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# 5 25-10-2004 , 07:38 PM
Lifire's Avatar
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Join Date: Oct 2004
Posts: 68
Thanks! I just assumed that it was all of the code because, for example if you create a sphere, and copy the code from the script history and save to shelf that's what it will do.

Edit: That method worked for the refplanes script, but I tried that for an X-Ray script and it says, "error cannot find xray.mel for source statement." But if I select all of the code from the script editor and save to shelf it works like that. The two scirpts seem opposite.

Also, there are 2 folders for scripts, one in the 6.0 folder and another in the default my documents maya folder, which would I put the scripts in?


"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."

Last edited by Lifire; 25-10-2004 at 08:59 PM.