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# 6 28-11-2007 , 09:19 PM
blackstrings's Avatar
Registered User
Join Date: Apr 2006
Location: United Sates
Posts: 79
i would suggest just bump mapping it or using displacement map because It'll be save you a lot time and probably give you the same/simlar result as if you were to actually model those details using nurbs or poly.


9 months into Maya...and still learning...
0 experience with any other 3D programs