Jedi Fighter Bump/Texture Map distortion
Gotta bump issue guys,
Using a low polygon mesh I created a UV Snapshot and used it in Photoshop to create the Texture & Bump maps.
When I converted the mesh (Modify>Convert>Polygons to Subdiv)......the Bump Map and Texture Map are totally distorted.
Can anyone advise on how in the world do I fix this? :mg:
view reference
Confused
Fess
Trini For Life