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# 8 14-07-2006 , 03:56 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Fess,

Glad I could have helped...

I take it from the word "jaggies", you mean the stepping that appears on edges on non scalable graphics (can't remember the proper name)? My tip would be to go back to the source (Photoshop), look at the image size of the bump map (512x512 or whatever).

If this is the case and the resolution is small, under 1024ish, then best way to proceed is with re doing the Texture Creation and work off of as high a resolution as possible for both color mapping and bump mapping and TV work will be ok with 2048+ texture sizes, however games would need to be resized to 512 or below (dependant on the engine really).

You may want to look at displacement maps as an option too.

Let me know how it goes.


Chris (formerly R@nSiD)
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