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# 4 02-03-2006 , 06:37 AM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
One of the things I forgot to mention was, when you set it up with the character, there is a "Stabilize" button that you need to hit just before you skin the character. This reduces the amount of painting skin weights you need to do. . . . There is a stabilize button for the biped and for the quadraped.


Also . . I have it set up so that you can attach the eyes to the joints that are located where the eyes should be . . . . The way to set them up is:

After you have skinned the character, select the character, then select one of the "eye joints" (you have to do it in this specific order) then go to Skin>Edit Smooth Skin>Remove Influence. Do that for the left and right eye. The parent the actual eyes that you have to these joints, and you will now be able to control them by the window sliders.


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche