Hi! I found in the web filter forge, a program for computing Normal Maps. But where do I insert a normal Map in Maya? Is there a specific Material for that input channel? I road an article in the Anno 1701 community, that normal Maps are used to save Polygons! They said that they render a poly cube to a sphere through the normal Map! It gives much more Detail with the Map. A bump or Displacement Map don´t realize that! ( In the Tex area nobody replyed ) Thanks