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# 4 30-12-2012 , 05:12 AM
Registered User
Join Date: Dec 2012
Posts: 13
You could do all of that but may i suggest
1. deleting the four faces. that have the problem verts
2. select the boarder edge and fill hole.
3. then select the newly created face and poke face.

possibly more triangles but you don't end up with the horrible Ngon by not making the edgeloop go all the way around the model.