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23-03-2014, 01:02 PM   #1
Join Date: Oct 2011
Location: Zurich, Switzerland
Posts: 99
Living Room Scene & UV Mapping/Texturing
Hi people,

I have a general question and need the advice of some professionals.

Until now I've modeled tons of stuff, furniture's, game props etc. as single pieces. Now I've started with a living room, and during the modeling process I was already thinking about the fact of UV Mapping & Texturing the scene.
  1. [1]What is the best way to do that? Should I really unwrap every object? Also that one without textures having only solid colors?
    [2]Should I use one UV Map or multiple maps?
    [3]Should I first model the scene, and then texture only 1 object (1 cushion and then duplicate it)?
Can somebody point me to the right workflow?

Many thanks in advance for your help and support.
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