binding? on a mechanical model?
no point, nothing needs to deform
just build your skeleton and parent your objects to the relevant bones
like jm said, there's a tutorial that comes with maya that involves rigging a mechanical arm, it's a good tutorial, you should check it out
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D