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27-04-2015, 06:39 AM   #1
Theiamania
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Join Date: Feb 2012
Posts: 13
[Maya 2015] Creating a correct UV mapping workflow (smoothing, retopology, reduce...
[Maya 2015] Creating a correct UV mapping workflow (smoothing, retopology, reduce...)


Hallo everybody,

After modelling, I meet some problem to dal a correct UV mapping, concerning some operation as retopology and reduce, that could be necessary (Often) di improve UV structure and texturing, as well.

Strarting with a high poly model, i think could be a good idea to proceed with this operations:

1 - smooth you mesh, wher is necessary for your shape;

2 - retopology (also via Mudbox, or Zbrush, or 3d Coat) to improve topology (even if you don't have to make any sculpting on you mesh);

3 - (optional) if you need a low poly model, proceed to Reduce mesh

4 - proceed with UV mapping.


What do you thing about it? Shortly, do you thing retopology a great operation to correct topology, BEFORE proceding to UV Mapping (even if you don't have to make any sculpting on you mesh..., of course)?


Many thnaks for a reply!
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