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13-01-2017, 07:35 PM   #2
Gen
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Join Date: Dec 2006
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There's a "Matte" section listed on the top of Arnold shader's attributes that allow for this. However, any object using that shader will still be visible in reflections/refractions etc. The "Matte" option in the Arnold subsection of the object's shape tab does the same thing except of course on a per object basis. There is also a "visible in glossy" checkbox to omit the object from reflections/refractions.
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