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# 3 02-09-2005 , 02:14 AM
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Join Date: Mar 2005
Location: Brazil
Posts: 36
I will resume things here to the interesting combinations in the approach (as I am in no way a maya expert to write tutorials).
As a note: I don´t remember to have seen a tutorial using this combination of approachs, but surely they may exist in the web.

1. Began with a good utility for nurbs: a dense base mesh to sculpt with artisan tools and quickly obtain forms of human anatomy (don´t need to be detailed, just suggestions). I used an image plane with a photo ref. to keep control of things.

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Last edited by athos; 02-09-2005 at 03:06 PM.