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# 4 04-03-2005 , 05:48 AM
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Join Date: Dec 2004
Posts: 203

updated WIP

Hi. With the chair completed, I am now tring a couple other things. Here are a couple pics of my Kitchen so far. As of right now, I haven't textured the room as of yet. Though before I do, and since I aready know how to texture, I wanted your opinion on what type of light would you use descibed in the pics down below.

If you look at fig 1, I have circled the object that I am pointing as the type of light fixture I am using one area of my kitchen. Fig 2 describes the area of how much I want the light fixture to light up. Basically what I mean by this, is basically I am looking for the light fixture to light up the area around the cabinets and the not so detailed stove. (the oven is that box that has not been sculptured into an oven as of yet)

Recently I had asked about lighting accuracy and got an excellent explaination that in real life, light bounces off objects which gives you the results of why you see the light reflect off walls and other objects that are in its path. However in Maya you will need to fake this and this is where I am having troubles with right now. So I am asking for your opinion on

1. what type of light, meaning spot or point ect, should I use for this type of light fixture.

2. In addition, I am also looking for any tutorials on this but I don't know which tutorial would help me best getting stared with these kinds of results when everything on the net seems so basic.

Also I didn't want to use mental ray because I will be transfering this project to shockwave.

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