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# 2 21-05-2006 , 09:18 PM
moachalmers's Avatar
Registered User
Join Date: May 2006
Posts: 13

Maya to Max

Export the file as a .obj and import the .obj into Max.

If .obj is not an option, then go to Windows > Settings/Preferences > Plug-in Manager.

Put a check in both of the boxes next to objExport.mll

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