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20-11-2018, 11:54 PM   #1
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Join Date: Feb 2011
Posts: 52
Pulling a rigged character apart piece by piece?
This is a little morbid but I need to pull a rigged, skinned character apart and I've been playing with ways to go about it but not having much success, has anyone done something like this before? So say the character's arm needs to be pulled off, but he's one solid mesh. Any ideas?
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