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# 3 06-12-2007 , 12:49 AM
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Join Date: Mar 2007
Posts: 1,055
Hi thanks for taking the time to post.

It works fine with a mapped texture. However, I am projecting the texture because it is comprised of text so its aspect ratio is important, and the object is oblong; making non-square textures that preserve their proportions is not easy with maya, unless you just make a square texture and leave a lot blank, thich is not efficient (though I'd be happy to be shown a way to make a rectangular texture easliy).

The reason I have made two files is because I tried it with one, and it doesn't work - the 3d projection node does not have the expected input to take an alpha for some reason. So you try and hook another file into various inputs... I've been at it for a good few hours.

thanks for having a go,

gubar