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# 2 24-01-2003 , 02:18 PM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
In maya you can just select some faces and say "assing material to selection" in the hypershade. Makes the material id ideology kind of futile.

Poly models can also have multiple UV sets so you could map UVs differently depending on your needs. Can't remember the details right now how to make use of the UV sets in the shader network. I'll try to remember to check this later...


Kari
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