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# 1 04-02-2004 , 10:04 AM
Clod's Avatar
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Join Date: Jan 2004
Location: Ireland
Posts: 201

Binding separate body parts

If you have separate body parts and bind them all to the same skeleton, how are you supposed to avoid tearing where the body parts meet up during animation?
I presume the head is used as a separate object for creating blendshapes, so how can you avoid tearing at the neck