Thread: Welding glow
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# 3 01-12-2002 , 01:53 AM
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Re: Re: Welding glow

Originally posted by BabyDuck
and i think on hardware particles you cannot use a ramp.

Babyduck: Sure you can use ramps with hw particles. Just add rgpPP attribute to the particleShape and map a ramp to it. By default the particle color is then taken from the ramp based on it's age.

DukerX: Why don't you use the hardware renderer for the particles and composite it with the other stuff in your scene?


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