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# 17 21-11-2007 , 03:27 PM
Registered User
Join Date: Apr 2003
Location: Netherlands
Posts: 87
I think I have figured it out :attn:

I converted the hair paint effects to poly's and combined them with the low poly. Then doing a smooth proxy also mirrors the hair poly's to the other side of the model. And I'm still able to change the hair attributes. user added image

Or should I do this another way ??