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# 15 21-03-2008 , 04:41 AM
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Join Date: Aug 2006
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Posts: 891

Originally posted by gster123
I think you are, blured reflections are key to getting rid of the clinical CG, that you see all over the place.

As for do we need reflections, well if you want it to be realistic then yes. BUT there are places where you wont really need them but they will still be there, your in a dungeon and the walls are wet the light hits the damp walls, how you you protray the waters there without them??


Can't it be a nice dry dungeon in a place like a desert or something? Those ketchup stains might need reflections though, unless the enemy are those oven-dried egyptian walking-dead warriors from The Mummy Returns.

Anyways, I happen to recall that Rainbow Six Raven Shield had "blurred" reflections, but they used a pic for it so reflections were static. Maybe if they were to mix static and dynamic (and maybe they do) they can make it reasonably fast while being realistic at the same time.


C. P. U. Its not a big processor... Its a series of pipes!