View Single Post
# 10 23-11-2009 , 12:52 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Ok

After I created my physical sky, I deleted the mia_exposure_simple and used a mia_exposure_photographic on the camera instead.

user added image

All shaders are mia_materials with gamma correct nodes (with a gamma of .455) plugged into all the color slots (diffuse, refraction color, etc) and AO checked on. Plugged a cloud texture into the bump and resized the 3dTexture a little bit and took the bump depth to 0.2.

user added image

And my render settings.

user added image

user added image


It took me a few mins, especially with the super high detailed models ^^

Chao


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::