Thread: IndianaJones
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# 168 13-11-2010 , 12:03 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

ARGGGH ZBRUSH DISPLACEMENT

Have been trying to set up a displacement shader in renderman, but somehow I can't seem to get a decent displacement map out of ZBrush.

As you see in the image below on the top left is the displacement map i got out of Zbrush and did a testrender with the topright image as a result, now I know ( or think I do), that Maya calculates from neutral grey ( which is 128 in r,g and b)so I scaled down to 16 bit tiff and did some grading on the image which resulted in the below two pictures, as you can see that testrender looks a lot better than his predesessor , but stil not nearly good enough.

I use Zbrush4 which has the multimap exporter instead of the old way ( with the code) and I can't seem to get a decent displacement out of it, I really don't like ( bliep) -ing around in PS or NUKE or whatever to get the grading correct I just want to generate it straight out of ZBrush so if someone here could help, then that would be great

Attached Thumbnails

My website;
https://www.eyellem.com

LinkedIn:
https://www.linkedin.com/pub/martin-van-stein/42/a81/b82

Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188