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# 2 05-07-2006 , 06:26 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
my recommendation is to allow the tokens to fall using dynamics, and then hand animate the flapper (without using it as collidable object - just let the tokens collide with whatever else and let the tokens run through the flapper entirely) to make sure it doesn't hit the tokens.. . after you run the animation through to get the dynamic simulation, you should be able to go back into it and animate the flapper accordingly.


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