Problem solved. I just converted the nurbs surface into a polygon.
Still not sure why the nurbs texture renders differently then it shows up in the gui.
I also evened out all the uv maps as best as I could.
Okay ready to go on to texture painting. Trying to decide if I should copy Jay's version or come up with a new paint scheme for the body.
Oh and I'd just like to say uv layout is PAINFUL! I spent pretty close to 20 hours over the course of 3 days to get to this point (although I did keep taking sidetracks to add detail to the cockpit).
This model only has a couple hundred parts I cannot imagine how anyone can do the uv layout on those models with thousands of parts! You could spend a lifetime and only complete a single model!
Last edited by ctbram; 27-12-2008 at 08:17 AM.