Thread: beard problems
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# 3 08-12-2006 , 07:00 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Ninjax

What gster has said is a good idea, but to be honest maya fur is actually ideal for this type of work, as a beard is not too long and can be tweaked fairly easily. The baldness map is also editable quite easily in PS. Ive recently done a 'Craig David' Style on a character at work, it took about 30- 45mins, the result was fine.

As long as your uvs on the head are good then you wont have too many probs.

Jay