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# 1 08-12-2008 , 09:38 AM
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Join Date: Apr 2008
Location: England
Posts: 13

Fix eyes translating differently from rest of body?

Hey guys,

i'm rather new to Maya, and tried tinkering around with creating some simple stuff. Well i've made a character and rigged him up and made a simple walk cycle with him, but there's a problem when I try and move his whole body around. Now since I am still learning, my methods are most likely wrong, but here's what I did:

I wanted independent control over the main body mesh and the eyes, so I simply parented a pair of polySpheres to the main body mesh for his eyes. However now when I try and translate him along Z to move him forward/back, his eyes don't move with his body. Is there any simple way to fix this, as since i've already made a walk cycle it'd be a bit frustrating having to do everything again.

Sorry, forgot to scale the pic down. Here's what's happening:

https://img68.imageshack.us/img68/517/alieneyes2sg8.jpg


Last edited by Mike45450; 08-12-2008 at 01:17 PM.