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# 3 04-06-2003 , 03:46 AM
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Join Date: Jan 2003
Posts: 8

Originally posted by Darkware
I'm guessing you mean "do you have to combine the arms, legs, and body into one single mesh?"


No, I know I have to do that. What I meant was should I go and do curves on surfaces on everything, then patch all the curves before stitching all the parts together.

I think I get why they did it on the head since the details were modeled separately.

Technically I could get away with not attaching anything because the character is being covered with robes.


Nurbs and polygons can be used in the same scene, but cannot be combined in any way to my knowledge.

The poly object is a non attached to anything collar/shoulder pad type thing that sits on the shoulders.


First place is NOT good enough.......