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# 1 19-06-2005 , 06:47 PM
Registered User
Join Date: Oct 2004
Posts: 1

converting procedural texture into file texture

i am at page 286 at "learning maya 6 - foundation" right now.
(the project with the NURB and POLY ships)
i wonder what is the command "edit poligons -> texture -> automatic mapping" is actually doing, and why is it nessesery for coverting a procedural texture into a file texture.

i hope i was clear enogh.
thanks,
nadav.