Thread: Normal maps
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# 4 24-07-2007 , 12:07 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Heres a tester for ya to make a normal map.

Make a model, duplicate it smooth it (has to be UV'd), then go to the transfer maps in the lighting and shading menu, and then select a normal map for the low poly form the high poly apply it then look in the hyper shade for the connections.

Should get ya going


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