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# 69 13-08-2008 , 03:18 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thats a very good way to create your characters. Allot of people do it that way. I too will probably use that method in the future. What I'm thinking of doing at the moment, is model my Character in Maya. Then Import it into ZB and add all my details. I will already have my topology in place. So I can just Import the base mesh back into Maya, and use Disp map generated by the Hi-res model in ZB. What I was wondering is if you have a Low-res mesh that is to be used in a production environment. Would you smooth the mesh when it came time to render, or would you have the renderer smooth it for you? I can imagine either way would work. I will have to have an experiment.


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