sculpting a face and attaching mirror halves
Hi,
I've been reading the Maya2 Character Animation book, and it was helpful to SOME extent, but I thought they left out quite a lot of explanation from it.
Anyway, the problems I am facing are
Using NURBS :
1) While sculpting a face, how do I know how many isoparms I need to concentrate in a particular area (eg, mouth, eyes, nose) so I can get smooth surface when I either pull or push my surface or adust CVs?
2) What is the easiest way to model a face?
3) I tried mirroring the right half of the torso and then using the attach surfaces tool, what I got was just some extra isoparms where I joined the two surfaces and I still had 2 separate halves and not 1 whole torso. Is that how its SUPPOSED to function? Or did I do something wrong?
Thanks,
~nspiratn