View Single Post
# 1 25-12-2002 , 02:51 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211

sculpting a face and attaching mirror halves

Hi,

I've been reading the Maya2 Character Animation book, and it was helpful to SOME extent, but I thought they left out quite a lot of explanation from it.
Anyway, the problems I am facing are

Using NURBS :

1) While sculpting a face, how do I know how many isoparms I need to concentrate in a particular area (eg, mouth, eyes, nose) so I can get smooth surface when I either pull or push my surface or adust CVs?

2) What is the easiest way to model a face?

3) I tried mirroring the right half of the torso and then using the attach surfaces tool, what I got was just some extra isoparms where I joined the two surfaces and I still had 2 separate halves and not 1 whole torso. Is that how its SUPPOSED to function? Or did I do something wrong?

Thanks,


~nspiratn