View Single Post
# 39 28-04-2005 , 03:59 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
I decided now to start with the head because I find it easier to work on different things at the same time - so it doesn´t get boring. this time I tried to patchmodel with polygons - used the createPolygon tool and replaced the vertices in space. in opposit to Dave K's Poly Head Modeling Tutorial which I modeled my first head after, this method leaves more room for creating a cleaner and more manageable mesh. in addition to the natural clues of the face I marked the face with an eye linner.

Attached Images