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# 1 31-10-2006 , 08:02 AM
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Join Date: Dec 2005
Posts: 60

How to render both sides of a surface?

I'm creating a globe with a transparent sea, so that you can see the other side.

Currently when I render it, the texture on the inside of the sphere is not displayed. It's just white.

How can i make it so that Maya renders both the inside and outside of the sphere?

Thanks.


Last edited by jpardoe; 31-10-2006 at 08:19 AM.