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# 2 02-01-2003 , 03:42 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
1. Under the POLYGONS / TOOL OPTIONS menu, make sure you
UNCHECK "Keep new faces Together".

2. Then, select all of the faces you want to extrude, and extrude them outwards.

3. For a spiky look, before you deselect, simply scale the verts at the end of your main spike, and all of the others should follow along.

ANOTHER WAY:

1. Make a spike as detailed as you like, press "Insert" to adjust and reposition the pivot to the bottom-center of the spike.

2. Do a search at Highend for a Melscript called: "scatterObject".

3. Install the script.

4. Select your spike, and shift-select a poly sphere, and run the script.

5. There will be options for randomly copying/instancing your spike on a poly sphere and/or a poly plane.


Good luck!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com